# Cartesian Coordinate Plane and Graphing

## Cartesian Coordinate Plane and Graphing

If you have ever created a website before, you know that underneath all the images, buttons, and menus are lines and lines of computer code. The coding is all textual in nature, meaning it consists of words, numbers, and phrases, but it results in the physical images, lines, boxes and layouts that you see on the website.

Similarly, the numbers, equations, and expressions you are familiar with from your experience with algebra can also be expressed in a visual format – such as in the form of **lines** and other **shapes**.

How is this accomplished? That is exactly what we will explore today in this video about the Cartesian coordinate plane.

René Descartes was a French philosopher who came up with a plane upon which numbers and equations could be graphed. Legend has it that while laying in bed, Descartes noticed a fly on the ceiling and developed his plane to indicate the fly’s position.

The plane consists of two perpendicular intersecting lines, one horizontal and the other vertical. The horizontal line is called the **x axis**, and the vertical line is called the **y axis**. The x axis is used to designate the horizontal location of points on the plane, whereas the y axis is used to designate the vertical location of points on the plane. The lines intersect at what is called the **origin**, right there, which has a value of zero.

Let’s take a closer look at the x axis. We’ll begin all the way on the leftside and label it -3, -2, and -1. After the origin, which as we mentioned has a value of zero, we’ll continue with 1, 2, and 3. This may look familiar to you as it resembles the traditional number line you may have used to solve math problems. We do the same thing with the y axis, starting at the very bottom, -3, -2 and -1. Then we move above the origin, and we do 1, 2, and 3.

As you can see, points to the left of the origin have a negative x value, whereas the points to the right of the origin have a positive x value. Similarly points below the origin have a negative y value, whereas points above the origin have a positive y value.

Each point plotted on the plane has a set of coordinates, written in the following manner: (x, y). Meaning, for any given point, we write its location on the x axis first, then it’s followed by the location of the y axis.

You may have noticed that the plane, with the intersection of the x axis and y axis, has four “squares.” So right here. Each of these squares is called a **quadrant**. The top right is the first quadrant, the top left is the second quadrant, the bottom left is the third quadrant, and the bottom right is the fourth quadrant. As you can see, the quadrants are typically labeled using Roman numerals.

To bring it all together, let’s look at some examples. Say you were given the coordinates of (1, -2). Our first step would be to find 1 on the x axis. Then, go down to -2 on the y axis, then we mark our point of (1, -2). Let’s try another, say you wanted to find say (-3, 2). First we find -3 on the x axis, which is right here. And then continue up to 2 on the y axis, right there, and we mark our point. It’s important to note that our first point is located on the fourth quadrant, whereas our second point is located in the second quadrant.

Let’s take it a step further and graph a very simple equation. We’ll need an expanded plane, so let’s make one that goes from -5 to 5 on both the x and the y axis.

Say you wanted to graph y = 2x + 1.

The first thing we’ll do is draw a table, with one column for x values, and another column for our y values:

We begin by plugging in values for x, and seeing what the corresponding y value will be. Let’s start with an x value of -3. So if we have -3, we essentially plug it in to our equation here, so I’ll do that down here. So y is equal to 2(-3)+1. 2 times -3 is -6, plus 1, y is equal to -5. So we plug in -5 here.This makes our first point (-3, -5). Going to our plane, we first find -3 on the x axis, then -5 on the y axis, all the way down here, and we’ll plot our point.

Now let’s try an x value of -1. Once again, we write -1 in the x column. -1, so now we need to find our corresponding y value by plugging it into our equation. So we get 2(-1) + 1. So y is equal to -2 plus 1 which gives us y is equal to -1. So we put -1 right here. So now we have our next coordinate as (-1, -1). So first we go to our x axis, find the -1 and go down to -1, and draw our mark.

Let’s quickly plot two more points. We’ll try an x value of 1. So now we have our next set of coordinates, that’s (1, 3). So we go and we find 1 on the x axis, then we go up to 3 on the y axis. We’ll finish off with an x value of 2. So we put 2 in our x column, then plug it into our equation. So that gives us our next set of coordinates, which is (2, 5). So we find 2 on our x axis, and then go all the way up to 5 on our y axis.

Now that we have our four plotted points, we turn back the clock to the games we played before smartphones came along and “connect the dots” to form a line.

The line ideally shows how we would graphically represent y = 2x +1. It is a visual representation of the equation, and brings our understanding of algebra and geometry to the next level.

I hope that this overview of the Cartesian Coordinate Plane was helpful! Thanks for watching, and happy studying!